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plotting - Tailoring RegionPlot3D with PlotPoints?


This seemingly tame solid gives Mathematica (v9) a bit of a workout if you want to generate a good picture:


rinner[y_] = Sqrt[y];

router[y_] = 1;
RegionPlot3D[rinner[y]^2 <= x^2 + z^2 <= router[y]^2,
{x, -1, 1}, {z, -1, 1}, {y, 0, 1}, AxesLabel -> {x, y, z}, PlotPoints -> 100,
PlotStyle -> Opacity[.75], MeshFunctions -> {#3 &}, Mesh -> 5]

Mathematica graphics


I kept increasing PlotPoints from 100 to 200 to 300 and things get pretty slow---without much of an improvement in the rendering of the choppy part of the region at the top. Bumping up MaxRecursion and PerformanceGoal->"Quality" didn't seem to help.


I tried playing with variations like PlotPoints->{100,100,300} to get better results faster, and this leads to my two questions.



  1. What else should I try? (I experimented with RevolutionPlot3D, but I want solids.)



  2. Is it possible to tailor the placement of PlotPoints to a subset of either


    (a) an axis (say, 10x more points in the z direction, but pack them into 0.9≤z≤1?, or


    (b) a specific portion of the overall space (say, x,y,z with 0.92≤x2+y2≤12 and 0.9≤z≤1, etc.)?




Thanks for any insight.



Answer



If you want to stick with RegionPlot3D but don't want the jagged edges, then you can smooth them by excluding the creased line from the plot region:


rinner[y_] = Sqrt[y];

router[y_] = 1;
ε = .05;
RegionPlot3D[(rinner[y])^2 <= x^2 + z^2 <= (router[y])^2 &&
router[y] - rinner[y] > ε, {x, -1, 1}, {z, -1, 1}, {y, 0,
1}, AxesLabel -> {x, y, z}, PlotPoints -> 100,
PlotStyle -> Opacity[.75], MeshFunctions -> {#3 &}, Mesh -> 5]

rounded


Edges are always rounded in RegionPlot3D anyway, so rounding them by hand as I did here with the parameter ε may be acceptable.


The small parameter ε determines how close the inner and outer walls are allowed to come - thus preventing them from touching. The choice of PlotPoints will determine how small you can make ε.



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