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How can I use multiple Textures in Graphics3D


I am creating a Graphics3D object for a box using 6 Polygons (1 per side). I can use one single Texture on one or more sides but I can not find a way to use different Textures for different sides of the box. Is there any way to achieve this?



Answer




You can set Texture before each polygon


t = ImageResize[ExampleData@#, {100, 100}] & /@ 
ExampleData["ColorTexture"][[;; 6]];

vtc = {{0, 0}, {1, 0}, {1, 1}, {0, 1}};
coords = {{{0, 0, 0}, {0, 1, 0}, {1, 1, 0}, {1, 0, 0}}, {{0, 0,
0}, {1, 0, 0}, {1, 0, 1}, {0, 0, 1}}, {{1, 0, 0}, {1, 1, 0}, {1,
1, 1}, {1, 0, 1}}, {{1, 1, 0}, {0, 1, 0}, {0, 1, 1}, {1, 1,
1}}, {{0, 1, 0}, {0, 0, 0}, {0, 0, 1}, {0, 1, 1}}, {{1, 0,
1}, {1, 1, 1}, {0, 1, 1}, {0, 0, 1}}};


Graphics3D[{Table[{Texture@t[[i]],
Polygon[coords[[i]], VertexTextureCoordinates -> vtc]}, {i, 6}]}]

enter image description here


Or you can use one texture with proper texture coordinates like in cube maps


enter image description here


cubemap = ImageResize[#, Scaled[0.5]] &@ Import@"http://i.stack.imgur.com/hSCfz.jpg";

vtccm = {{##}, {# + 1, #2}, {# + 1, #2 + 1}, {#, #2 + 1}} & @@@ {{1,

1}, {0, 2}, {1, 2}, {2, 2}, {3, 2}, {1, 3}}/4;

α = 0.;
Graphics3D[{EdgeForm[], Texture[cubemap],
Polygon[coords, VertexTextureCoordinates -> vtccm]},
Lighting -> {{"Ambient", White}}, Boxed -> False, ViewAngle -> 1,
ViewCenter -> {1, 1, 1}/2,
ViewVector -> {1, 1, 1}/2 + {Cos[α], Sin[α], 0}/8,
RotationAction -> "Clip", ImageSize -> 500,
ViewVertical -> {0, 0, 1}]


enter image description here


There is no visible joints!


Related: Implementing a first person view of 3D objects in a scene


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