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performance tuning - Setting a lower limit on calculation time


Sometimes it can come in handy to set a lower limit for a calculation. Consider for example an animation that is generated by some infinite loop, which would run way too fast to display properly for the user. For this reason, I need a function of the type "pause at least". It would be like a little brother of TimeConstrained.


I threw together the following small code which seems to do the trick, but I'm wondering whether there is a more efficient or elegant solution for this?


Here's my version if you're interested, it's pretty straightforward:


pauseAtLeast[calculation_, pause_] :=
Block[{start, result},
start = AbsoluteTime[];
result = calculation;

If[AbsoluteTime[] < start + pause,
Pause[start + pause - AbsoluteTime[]]
];
result
]
SetAttributes[pauseAtLeast, HoldFirst];

Usage:


(* Pauses 2 seconds *)
AbsoluteTiming@pauseAtLeast[Pause[2], 1]

(* Pauses 1 second *)
AbsoluteTiming@pauseAtLeast[Pause[.5], 1]


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