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plotting - Method -> {"AxesInFront" -> False} for Graphics3D


I'm aware of two ways to manage positioning of Axes for Graphics3D: AxesOrigin and AxesEdge. They seem to be quite different in terms of what is actually happening:


GraphicsRow[{

Graphics3D[##, AxesOrigin -> {0, 0, 0}],
Graphics3D[##, AxesEdge -> {{-1, -1}, {-1, -1}, {-1, -1}}]
} &[Sphere[{1, 1, 1}, 1], Axes -> True, ViewPoint -> {5, 7, 3}]]

enter image description here


I want the graphics elements to be up front.


For axes being a part of the box it is natural to use AxesEdge since it gives me that effect.


However sometimes I want the axes origin to be inside the box. AxesEdge is useless and AxesOrigin creates strange effect:


Graphics3D[{Opacity@1, Sphere[{1, 1, 1}, 1]}, Axes -> True, AxesOrigin -> {1, 1, 1}]


enter image description here


Axes created with AxesOrigin seem to be different object than with AxesEdge. It looks like some kind of 2D projection in front of 3D graphics while AxesEdge creates something which is part of 3D graphics.


As one may know there (..find undocumented options...) is an undocumented option Method -> { "AxesInFront" -> False } to deal with this issue in 2D graphics.


It doesn't seem to work in 3D. So my question is if anyone is aware of, maybe undocumented, option responsible for that.


If this is a projection it could be behind the Graphics3D objects too, couldn't it be? (that's a little bit naive, in form, question since I do not know much about graphics rendering etc)




P.s. I do not expect answers like "You can use FindDivisions+Line" etc. I'm looking for simple and fast solution. Or an answer that there isn't any. (spelunking appreciated too:))



Answer



If I understand correctly, in the case of your sphere you'd like the sphere to obscure your axes and ticks, except perhaps for a little bit where they poke out at the edges.


This isn't currently possible without writing your own axes using Line and Inset.



The "AxesInFront" and other "...InFront" method options only apply to Graphics which doesn't have a natural z-order.


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