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plotting - Fast DensityPlot


Is it possible to increase the performance of the DensityPlot?



For example, let's try to plot the following "flower"


f[x_, y_] := (x^2 + y^2) Exp[-x^2 - y^2] Sin[10 Sqrt[x^2 + y^2] + 10 ArcTan[x, y]]^4;

DensityPlot[f[x, y], {x, -3, 3}, {y, -3, 3}, PlotPoints -> 200,
MaxRecursion -> 3, ColorFunction -> Hue, PlotRange -> All,
ColorFunctionScaling -> False, ImageSize -> 600]

enter image description here


This toy example takes about 12 seconds on my laptop, eats about 1GB of RAM while plotting, and the 34MB result slows down the notebook.


The questions are:





  1. How to increase the speed?




  2. How to decrease the MaxMemoryUsed?




  3. How to decrease the size of the output?






Answer



Edit: tested with MMA 11.1, option Exclusions -> None added to recover the previous behavior.


I have found that my approach with textures has different applications:



Now I want to use it for the enhancement of the DensityPlot:


Options[fastDensityPlot] = Append[Options[DensityPlot], Subpoints -> 30];
SyntaxInformation[fastDensityPlot] = SyntaxInformation[DensityPlot];

fastDensityPlot[f_, {x_, xmin_, xmax_}, {y_, ymin_, ymax_}, opts : OptionsPattern[]] :=

DensityPlot[f, {x, xmin, xmax}, {y, ymin, ymax},
Evaluate@FilterRules[{opts}, Except@Subpoints]] // Normal // toTriangles //
texturize[Function[{#1, #2}, #3] & @@ {x, y, f},
OptionValue[Subpoints], OptionValue[ColorFunction]]

Here Normal converts GraphicsComplex to separate polygons, toTriangles splits polygons to triangles, and texturize puts textures on every triangle (defined below), f is assumed to be Listable.


f[x_, y_] := (x^2 + y^2) Exp[-x^2 - y^2] Sin[10 Sqrt[x^2 + y^2] + 10 ArcTan[x, y]]^4;

fastDensityPlot[f[x, y], {x, -3, 3}, {y, -3, 3}, PlotPoints -> 10,
MaxRecursion -> 2, ColorFunction -> Hue, Subpoints -> 20,

PlotRange -> All, ImageSize -> 600, Exclusions -> None]

enter image description here


This image looks a bit better. At the same time fastDensityPlot is ~10 times faster then the regular DensityPlot, MaxMemoryUsed is only 64MB and ByteCount is 10MB.


One can see that fastDensityPlot uses the advantage of the non-equidistant mesh:


fastDensityPlot[f[x, y], {x, -3, 3}, {y, -3, 3}, PlotPoints -> 10, 
MaxRecursion -> 2, ColorFunction -> Hue, Subpoints -> 20,
PlotRange -> All, ImageSize -> 600, Mesh -> All, Exclusions -> None]

enter image description here



Definitions of the above functions:


toTriangles = # /. Polygon[v_ /; Length[v] > 3, ___] :> (Polygon@Append[#, Mean[v]] & /@ 
Partition[v, 2, 1, 1]) &;

texturize[f_, n_, colf_] := # /. Polygon[{v1_, v2_, v3_}, ___] :> {Texture@
ImageData@Colorize[
Image@f[v3[[1]] + (v1[[1]] - v3[[1]]) #1 + (v2[[1]] - v3[[1]]) #2,
v3[[2]] + (v1[[2]] - v3[[2]]) #1 + (v2[[2]] - v3[[2]]) #2]
&[#, Transpose[#]] &@ConstantArray[Range[-1./n, 1 + 1./n, 1./n], n + 3],
ColorFunction -> colf, ColorFunctionScaling -> False],

Polygon[{v1, v2, v3},
VertexTextureCoordinates -> {{1 - 1.5/(n + 3),
1 - 1.5/(n + 3)}, {1.5/(n + 3), 1.5/(n + 3)}, {1.5/(n + 3),
1 - 1.5/(n + 3)}}]} &;

As in the linked answer, I add textures to every triangle with an appropriate rectangular grid. This method is fast because it uses packed arrays.


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